About the Course
Learning Outcomes
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Be able to use Zbrush to create a male/female character
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Be able to create hard-surface props and objects
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Know how to set up a render in Keyshot/Marmoset/Zbrush
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Know how to avoid common anatomical mistakes with the body and face
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Know how to use Marvelous Designer to create clothing
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Know how to use Substance Painter and Zbrush together to achieve high details
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What Exactly is This Course?
Course curriculum
- 1
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2
Mug Check
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Facial Landmark Overview
FREE PREVIEW -
Facial Anatomy Overview
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Challenge #1
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3
Building an Empire
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Rig Overview
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Posing Overview
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Maya to ZBrush Setup
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ZModeler Basics and Beyond
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Quick Armor Generation
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Quick Clothing Generation
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Articulating the Skeleton
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Matchmaker For Character Blockouts
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Weekly Files
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Challenge #2
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4
Rock Your Body Right - Part 1
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Upper Body Overview
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Deltoid Anatomy Lecture
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Deltoid Sculpting Lecture
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Pectoralis Anatomy Lecture
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Pectoralis Sculpting Lecture Timelapse
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Abs Overview
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Deltoid Overview
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Upper Back Anatomy Lecture
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Upper Back Anatomy Sculpting Lecture
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Challenge #3
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Weekly Files
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5
Rock Your Body Right - Part 2
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Lower Back Overview
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Bicep / Triceps Anatomy Lecture
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Bicep / Triceps Sculpting Lecture
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Bicep / Triceps Sculpting Timelapse
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Forearm Overview
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Upper Leg Overview
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Lower Leg Overview
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Challenge #4
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6
Rock Your Body Right - Part 3
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Neck Overview
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Hand Overview
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Foot Overview
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Anatomy Sketch Timelapse
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Challenge #5
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7
ZBrush In-Depth
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Workflow Overview
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Creating Clean Geo
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Creating IMM Brushes
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Using Nanomesh
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Using ArrayMesh
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Challenge #6
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8
It's Marvelous!
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Marvelous Workflow Overview
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Preparing ZBrush Model
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Creating Clothing - Part 1
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Creating Clothing - Part 2
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Marvelous Designer to ZBrush
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Challenge #7
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9
Import / Export
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Import / Export Workflow Overview
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ZBrush to Maya
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Maya UVs
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Substance Overview
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Substance to ZBrush
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Challenge #8
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10
High-Class Details
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How to Sculpt Skin Details
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How to Sculpt Hair
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Rapid Prototype Keying
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Challenge #9
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11
Keyshot Rendering for Characters
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Lighting Styles
FREE PREVIEW -
Analyzing What Works
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KeyShot Workflow
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Photoshop Workflow Zatanna
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Bonus: Rendering in Marmoset
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Challenge #10
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Weekly Files
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12
Blender Render
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ZBrush to Blender Cycles
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How to Install GoB
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13
Bonus: Actions of a Champion - Part 1
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Actions of a Champion
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Creating a Sword – Timelapse
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Magic and Dragons – Timelapse
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Scales – Timelapse
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Hair and Dragon Hands – Timelapse
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Refining the Dragon Head – Timelapse
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Refining the Dragon Head - Timelapse - Continued
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Lips & Hair Refinement – Timelapse
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14
Bonus: Actions of a Champion - Part 2
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Hair Keyshot Composite
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Marvelous Designer
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ZBrush Refinement
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Keyshot Rendering
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ZBrush Armor & Clothing Creation
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15
Bonus: Actions of a Champion - Part 3
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Doctor D - Block Out - Part 1
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Doctor D - Block Out - Part 2
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16
From Start to Finish - A Spawn Tutorial - Follow Along
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01-03
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04
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05
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06
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07
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08
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09-10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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21
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22
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17
From Start to Finish - A Spawn Tutorial - Commentary
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1-3 Hours
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4th Hour
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9th hour
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10th Hour
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12th Hour
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18
From Start to Finish - A Spawn Tutorial - Timelapse
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Chapter 01
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Chapter 02
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Chapter 03
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Chapter 04
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Chapter 05
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Chapter 06
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Chapter 07
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Chapter 08
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Chapter 09
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Chapter 10
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Chapter 11
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Chapter 12
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Chapter 13
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Chapter 14
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Chapter 15
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Chapter 16
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Chapter 17
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What Students are Saying
“What I’ve learned from taking Character Creation for Collectibles has not only improved my knowledge of the human body and how to better my personal models, but has already made for vast improvements in my work for clients starting from the first couple weeks of classes. I think anyone wanting to better their figurine models will benefit from this class.”
Joana Abbott“Simply amazing. The best experience in an online course I have ever had. Spicer is a wonderful instructor. A great experience overall, worth every penny!”
Nina Haftka“A very fun and interesting course, for any intermediate artist who wants to be better. With a large focus on anatomy, Spicer taught us with a lot of patience and great guidance. Was an awesome course from awesome people like Spicer and Michael.”
Andres Ruibal“An amazingly immersive and informative 10 weeks of professional advice and critique. Mr. Spicer is an incredibly patient and extremely helpful instructor. Small learning curve up front, but overcame that very quickly with easy access to the XMD Academy website, the course resources and engaging with classmates. Loved that the lectures are recorded and that I can go back to any of the modules as often as I want. I definitely learned alot; the course exceeded my expectations.”
Amir Perwaz“XMD Acadamy has hired some real Heavy Hitters!! Spicer is the "REAL DEAL" I learned a lot, and I've been in the game Industry for 15+ years! This was simply an amazing course.”
Dan Bingham“Spicer is an amazing teacher, I can't wait to apply everything I learned. Thanks to this course, I will improve my future work for sure.”
Nicolas BigeardSoftware Requirements
- ZBrush
- Maya will be used for lecture work, but you can use any other 3d modeling package such as 3dsMax, Blender, Houdini or Cinema4D (Trial and Educational Versions Available)
- Graphics Tablet (Wacom or similar)
- Substance Painter (Trial and Educational Versions Available)
- Unreal Engine (Free)
- Photoshop (Trial and Educational Versions Available)
- Marvelous Designer (Trial and Educational Versions Available)
I will be using ZBrush, Maya, Keyshot, Substance Painter, Marvelous Designer and the Unreal Engine for the examples and lectures but you can substitute any other programs as the concepts will remain the same.
The rigged characters provided with the course are made to be used with Maya.
Must have a beginner’s understanding of ZBrush as time will not allow us to go over the very basics of the program. Knowing the basics of ZBrush such as how to get to main menu items and basic hot keys is preferred.