About Game Character Creation
In this 10 week course i will take you through the entire process of making a humanoid game ready character from scratch.
We will start with some basic design rules and gathering references to help you sketch your character in your favorite 2D program or in the one suggested for this course ( Clip Studio Paint ) or you could find a good concept, for this i will provide a template with good proportions that will fit the rest of the process.
Next i will show you a solid workflow in ZBrush and provide a 3D template for correct proportions to model the high poly version of the character.
We will retopologize, UV and texture the model in 3D coat after which we'll take it it Maya where we will rig and skin the character on the provided skeleton.
In the bonus week we'll use Unreal Engine 4 where you will learn how to import, program, set up the materials for the character and have it walking, running, jumping and I'll even show you how to program the logic for crouching.
By the end of this course you will have a solid understanding of the character creation pipeline and a great portfolio piece to show to potential employers or you could use the skill set you just learned on your own projects.
Learning Outcomes
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Know some character design basics
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Learn about rapid concept for production
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Be able to model, texture and prepare your character for a game engine
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Know how to work with a basic unreal engine 4 project (3rd person)
Course curriculum
- 1
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2
Design and Concept
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Design Basics
FREE PREVIEW -
Gathering References
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Concepting
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Bonus! Concepting an Alien
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Resources
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Homework
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3
ZBrush Basics
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Zbrush Basics
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Essential Brushes
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Slicing and Dicing
FREE PREVIEW -
Bonus! Head Sculpting
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Homework
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4
Modeling in ZBrush - Part 1
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Working with the Mannequin
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Modeling in ZBrush - Part 1
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Resources
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Homework
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5
Modeling in ZBrush - Part 2
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Polishing in ZBrush
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Dynamesh
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Homework
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6
Preparing the Model
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Retopology with Zremesher
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3D Coat Retopology Basics
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3D Coat UV Basics
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Retopo and UV
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Resources
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Homework
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7
Painting the Model
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Baking Normals in Knald
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Material Editor
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Texture Basics
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Layer Management
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Resources
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Homework
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8
Texturing - Part 1
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Texturing - Part 1
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Homework
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9
Texturing - Part 2
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Exporting Textures
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Emissive
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Wear and Tear
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Secondary Color
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Details
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Texturing - Part 2
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Depth Details
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Resources
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Homework
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10
Rigging & Export
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Rigging Your Character
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Fixing the Skin Weights
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Exporting the Character as FBX
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Resources
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Homework
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11
Bonus: Becoming Unreal!
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Creating the Unreal Engine 4 Project
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Importing the Character in Unreal
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Setting Up the Material
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Retargeting Character Animations
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Setting Up Your Character Blueprints
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Setting Up Camera Zoom
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Setting Up Sprint Controls
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Setting Up Extra Crouch Animations
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Resources
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Final Words
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Homework
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Register Today!
What are you waiting for?
What Exactly is This Course?
Software Requirements
- ZBrush
- 3D Coat
- Graphics Tablet (Wacom or similar)
- Knald
- Unreal Engine 4 (Free)
- 2D Sketching program (Photoshop, Clip Studio Paint, Sketchbook, or even pen and paper)